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How I Create My Music Packs for Game Developers (My Real Workflow, No Mystery Dust Added)

by Marika Schanz – composer, sound explorer, accidental goblin impersonator


When people ask me how I create my music packs, they sometimes imagine something mystical. Maybe I sit in a candlelit room, summon ancient spirits, and wait for the cosmic melody to descend upon me like a pigeon with excellent taste.

I wish.

The truth is: My process is a mix of research, organization, musical archaeology, a little chaos, and a lot of passion for helping indie devs bring their worlds to life. Here’s how it really happens:


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1. Step One – Research Like a Dragon Hoarding References


Before I compose a single note, I scan the Unreal and Unity marketplaces to see what’s missing. I’m basically hunting for gaps — genres that exist in games but aren’t covered well by music packs.

If there are already 57 fantasy packs with magical flutes and sparkly mushrooms…then guess what? I won’t make number 58.

Instead, I look for something fresh:


  • “Dark Western”? ✔

  • “Clockwork Steampunk Fairy Forest”? Also ✔

  • “Moody Swamp Ambience with Slight Existential Dread”? You know I’m in.



2. Step Two – Dive Deep Into the Genre (Like… very deep)


Once I pick a theme, I don’t just listen to modern soundtracks.I go full archaeology mode.

If I’m making Nordic music: I listen to actual folk musicians, study old instruments, look up notation from centuries ago, explore how those instruments behaved, and what made that sound so unique.

This is where I define the acoustic branding of the pack — the specific sonic fingerprint that makes it recognizable and authentic.



3. Step Three – Create a Project Plan in HacknPlan


This part always surprises people. Yes… I actually project-manage my music.

In HacknPlan I create tasks for everything I’ll need:


HacknPlan Overview

Track Types


  • Calm

  • Battle

  • Mystical

  • Exploration

  • Ambient

  • Town/Tavern

  • Crafting or Utility tracks

  • Region-specific moods (snow, swamp, desert…)


Technical Needs


  • Which tracks must loop seamlessly

  • Alternative versions (light / heavy / no percussion / no vocals…)

  • Stingers for level-ups, battle win/loss, item pickup, transitions



Marketing Tasks


  • Promo graphics

  • Unreal Engine video trailer

  • Branding

  • Metadata

  • Website content

  • Marketplace descriptions

  • And even the order of posting online


I swear I spend almost as much time planning as composing.

Almost.



4. Step Four – Compose and Record (aka the Fun But Chaotic Part)



This is where I disappear into my studio, surrounded by too many instruments and not enough self-control.

Creating a full pack can include:


  • Composing 20–40 individual pieces

  • Recording acoustic instruments

  • Blending real and virtual instruments

  • Crafting immersive ambiences

  • Mixing and mastering

  • Building loops that never click, glitch, or jump

  • Testing everything in-engine


If one loop clicks, it’s dead to me.



5. Step Five – Build the Marketing & Presentation


Making great music isn’t enough — people need to find it.

For every pack I also prepare:


  • A polished video demo in Unreal Engine

  • Custom artwork

  • Individual audio previews

  • Detailed product text for each marketplace

  • Website landing pages

  • Social media posts

  • Blog content (like this one!)


This part is honestly the hardest: getting the pack in front of the indie devs who would love it but don’t know it exists yet.


6. Step Six – Release + Support


Once everything is uploaded, I answer questions, help devs pick the right tracks, update older packs, and keep improving based on feedback.

My goal is simple: Make music that inspires creativity — the same way games inspire mine.



Final Thoughts


Creating a game music pack isn’t a quick “make 10 tracks and upload them” process.It’s research, world-building, planning, composing, branding, presenting, and supporting — all wrapped in one long creative journey.

And honestly?I love every step of it.

If you’re a developer looking for music that’s made with care, humor, passion, and too much coffee… my packs might be exactly what you’re looking for.

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