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Unreal Engine Cinematic Scoring Video – Behind the Scenes

Old ticking clock on a dusty desk inside an abandoned room, cinematic lighting created in Unreal Engine 5.
The Clock


This project began with a feeling rather than a plan. I’ve always been drawn to the dark, surreal atmosphere of Alice: Madness Returns, especially the opening scenes in the old asylum. There’s something fascinating about places that feel both alive and forgotten at the same time. That was the mood I wanted to capture – a space that feels abandoned, quiet, and just a little unsettling.



Building the Scene


I started by browsing through assets on the Unreal Marketplace and Fab until I found an old mansion environment that had potential. From there, I rearranged nearly everything, moving walls, furniture, and details until the space began to breathe. The goal was to make it feel natural, like it had a story, but without overexplaining anything.

Once the layout worked, I began shaping the light. Lighting is always where the mood starts for me. I built it layer by layer – first the main light from the window, then small accents to catch dust and texture in the air. I added particle effects to bring motion into stillness and set up the camera path to slowly move through the space.



Abandoned study room with a chair and warm light streaming through the window, moody cinematic scene in Unreal Engine 5.
The Study


The hallway light gave me the most trouble. I wanted it to feel eerie, as if something unseen was shifting beyond view. It took a lot of testing until it felt right. Along the way I started adding small details – a moving picture frame, a spider crawling in the background. They’re easy to miss, but I like hiding small things that make the world feel alive.



Dark, atmospheric hallway with soft flickering light and eerie shadows, rendered in Unreal Engine 5.
The Hallway

Chasing the Light


The hardest part was the hallway. I wanted a spooky, slow light movement that hinted at something unseen. Getting that right took a lot of tweaking.There are also a few small details hidden in the scene — a moving painting, a spider crawling through a shadow. They’re easy to miss, but I love when a scene has secrets.




Finishing the Piece


When the render was done, I brought everything into DaVinci Resolve to edit and color-grade the shots. I wanted the transitions to feel like breathing – slow and heavy. Then I added the music and the short voice-over. The voice gives the piece a quiet human touch, like someone whispering from inside the scene.

“Can You Escape the Ticking Clock?” became a small, atmospheric experiment about time, silence, and the strange calm that comes before fear.




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